The future of education will define how our next generations shape up and succeed in the workplace. It is critical that we understand the value of developing the 3C’s – Creativity, Curiosity, and Collaboration – from an early age so that our next generation can achieve their full potential and value in the workforce.
Technology proliferation and changing socio-economic factors is ushering tumultuous change in the old paradigm of work. Today, with the anvil of ‘gig-economy’ – a collective talent marketplace of independent workforce working on recurring short-term assignments; we are now at the definitive cusp of a new reality of the workforce – working professionals will not only change jobs but will take multiple career switches while being expected to continuously unlearn and relearn new skills along the way.
The future of work is here. It is time to shape the future of education.
According to multiple studies, success in the gig economy will be centered around 3 competencies which I call the 3 C’s – Creativity, Curiosity, and Collaboration. While children are naturally curious and creative, it is more important than ever before for academia nurture and sharpens these two qualities, while adding a core competency of collaboration, by imbibing them in their teaching methods.
In the continuum, I strongly believe that education in the time to come will go in for a fundamental change. Here’s my take on the future of education:
According to a World Economic Forum report, there is enormous potential to improve the social and emotional skills of students by incorporating the use of play in their education – which in turn can provide a boost to their collaborative skills and drive curiosity. Developing these skills will require three types of games, namely
Role-playing Games -creating a narrative arc through a sequence of events and providing them with a variety of options for interacting with the game through their characters. Role-playing games also allow students to explore multiple paths and revisit previously explored times and experiences.
Strategy Games -multiple students partaking in a quest to manage the strategic planning and deployment of scarce resources
Sandbox Games – focusing on open-ended exploration, being resourceful and taking initiative among a group of players to achieve a shared goal.
It may no longer be productive to attend 3 -4 years of graduate school, followed by post-graduate education. In the gig economy, students and corporates will unlock shared benefits of skills-centric learning, followed by a stint at the workplace, before going back to school and acquiring new skills. While this will reduce the time and cost of learning; it will also help students apply their skills in the workforce and gain the much-needed hands-on experience. By seeing their classroom learnings in action, it will also spur curiosity to learn more and do more in the future.
While our generation uses MOOCs for furthering our education, MOOCs will become mainstream for future generations. MOOCs provide a wonderful counterweight to the natural curiosity of students while helping institutions extend their curricula into subjects they currently do not have the capacity to address. MOOCs will also become more social and collaborative, encouraging students to learn with each other and improve their overall performance.
We will also see a rise in Virtual Reality (VR) and robots in the classroom. VR will help create more immersive learning experiences for students, thus stroking their natural curiosity to learn. Robots, on the other hand, will take the scud work from teachers – and provide inputs on skills assessments, personalized curriculum pathways, and attention tracking – allowing teachers to focus more on coaching and mentoring.
The future of education will define how our next generations shape up and succeed in the workplace. It is critical that we understand the value of developing the 3C’s – Creativity, Curiosity, and Collaboration – from an early age so that our next generation can achieve their full potential and value in the workforce.
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